New Ways to Game Gaming with Classical Hack Smaller Scales This page is being posted to take a look at how game with Classical Hack in the new smaller scales of 6 and 10 mm. Pretty much I am simply posting what Kevin has recently sent in to our Yahoo Group. The ideas are completely his and I think they deserve taking a look at. Dave has also posted some comments and I will also up date his ideas at a later date. Your comment will certainly be welcome.
Dear Phil,
I'm thinking of posting this on the site, mainly re: 6mm, but by inference
10mm as well (try using 30mm X 30mm stands). You may see influences here
drawn from Legio VI, a reasonably historical and free online ancient rule
system devised specifically for 6mm. I think that the ideas below do make
for a workable stop-gap. For a thorough (non-improvised) re-working of the
rules for small scales however, the Hack casualty/ morale system would have
to be definitively altered, so that the stand becomes the basic unit of play
instead of the figure. What is your opinion?
Figure range wise at 6mm, in my opinion Baccus figures are by far the best
and most accurate/ detailed, so I have used them as the basis for the guide
below.
K.
It is true to say that Classical Hack (CH) is a great set of rules, but
almost exclusively designed for use with the 25mm and 15mm figure scales.
This is because Phil's rules use the figure as the basic building block
rather than the stand, which makes gaming with small scales very difficult.
Below I will set about proving that even so, with some modifications, the
smaller scales CAN still be used with the CH rules (6mm is illustrated here,
but similar alterations might be generated for 10mm, 5mm and 2mm).
For 6mm battles with the Classical Hack rules, use a measurement scale of
2cm = 1" in CH, with 20mm X 20mm stands. Note that at 6mm, all base depths
are kept at a universal 20mm, whether foot, cavalry, chariots, elephants or
artillery. This allows you to deploy aesthetically onto narrow frontages for
columns of march (which can swing a stand in column 90 degrees into a line,
and vice versa). The 20mm stand frontage likewise fits snug along roads and
through gateways at 6mm scale. Below is the standard CH chart for figure
representation that is observed. Note that 'figures' here are abstractions
for gaming purposes, and often have little correlation to the actual number
of models on the base (more on this later). Thus from now on when I talk
about FIGURES I mean the number of figures per stand in game terms, and when
I talk about MODELS, I am referring to the number of lead miniatures per
stand (here using 6mm Baccus miniatures as my standard).
Foot in close order: 4 figures per stand
Under strength foot * in close order: 3 figures per stand
Troops in loose order: 3 figures per stand
Troops in open order: 2 figures per stand
Elephants, 4 horse chariots or ballistae: 5 figures per stand
2 Horse chariots or wagons: 3 figures per stand
* Close order foot who tend to fight in a shallow line (such as Roman
triarii). At 6mm scale these typically deploy into 'under strength' stands
along a longer frontage, but count only count 3 figures per stand.
Units must be organised into complete stands. You cannot have a unit of,
say, 3 1/2 stands. Note that there cannot be any peculiarly based units, as
this would make working at 6mm scale feel like fiddling while your patience
burns. Thus a player will probably have to compromise historical exactness
with some awkward sized units in order to achieve playability.
EXAMPLE UNITS: At 6mm scale, a player decides to organise a Macedonian pike
chillarchy into 4 stands of close order. That is 16 figures total, or about
64 men per figure. This is a workable man to figure ratio to work in for
Hellenic armies. For exceptionally large battles, you might want a larger
scale, doubling the troops represented (1 figure = approx. 128 men). Thus a
4 stand pike unit at the larger scale would represent a double chillarchy.
Again, at a scale of, say, 100 men per figure, a Republican Roman legion
complete with its integrated Italian alae could conveniently be represented
by 5 units. The four hastati and principes units could either be each 3 or 4
stands strong in close order (12 or 16 figures), depending on whether they
are 'normal' or 'emergency' legions. The one triarii unit would on the other
hand be represented as 4 'under strength' stands of close order foot (12
figures total). Alternatively, for smaller scale hoplite battles you could
halve the 64 man ratio we started with to 32, which would give you a single
lochos or mora for a single 4 stand unit in close order. Again, an early
imperial cohort configured at, say, 40 men per figure, would have 3 stands
if it was fielded in close order and 4 stands in loose order.
In order to make this work and look balanced on table, it is recommended to
adapt the existing Classical Hack rules for 6mm, and drastically cut back
the deeper weapon ranks. Unless part of a Theban attack column or something
similar, troops formed any deeper than 2 ranks tend to look way out of place
at 6mm, and this alteration helps to reflect that. Note that a second or
further rank after the first will still have advantages as far as unit
resilience and morale absorption of casualties are concerned. However, in
order to redress the imbalance created by reducing ranks, weapon skill
factors have to change as well. Suggested new weapon lists are below:
Melee Weapon Ranks/ Bonuses *:
Pikes — ranks: 1.5 if charging, bonus: +4 if in good order
Hoplite Long Spears — ranks: 1, bonus: +2 if in good order
Celtic Foot Sword & Javelins — ranks: 1, bonus: +1 in the 1st round
Germanic Foot Spear/ Javelins — ranks: 1, bonus: +1 in all rounds
Other Foot Spears — ranks: 1, bonus: +1 in all rounds
HTW & Sword — ranks: 1, bonus: +2 in the 1st round, +1 thereafter
Triarii Spears — ranks: 1, bonus: +2 if receiving a charge, otherwise +1
Later Roman Javelins etc — ranks: 1, bonus: +1 in all rounds
CWP — ranks: 1, bonus: +2 in all rounds (n/a in close order)
Mounted Lance — ranks: 1, bonus: +2 if charging
Special Formation Ranks/ Bonuses *:
Theban Attack Column — ranks: 2 if charging, same bonus as long spear
Macedonian Wedge/ Rhomboid — ranks: 1, bonus: +4 if charging in good order
Germanic Attack Column - ranks: 1.5 if charging, bonus according to weapon
All other special formations remain the same as in the rules...
Shooting Ranks/ Bonuses *:
Hand Hurled Weapons — ranks: 1, optional +1 for shooting skill
Slings/ Crossbows — ranks: 1, optional +1 for shooting skill
Bows — ranks: 2 unless elephant/ chariot, optional +1 for shooting skill
Ballistae — ranks: 1, no shooting skill bonus allowed
* You may not agree with the balance of these conversions. As they also
reflect my own personal views on ancient weapons and tactics, you can always
change them to suit yourself. But in the conversion of Classical Hack's main
25mm orientation to 6mm, it is I'm afraid INEVITABLE that the rules will
have to be changed in some way, and focusing on ranks and weapon factors
seems to be the most painless way of doing it. This way almost all the other
rules can remain unchanged (excepting exchanges of order type, which are I
believe far too problematic to work at 6mm at all).
How many models on each stand? As the figure strength is taken care of by
the stand's representation, it's entirely up to you and your budget.
Elephants, wagons, chariots and artillery will probably look best with one
model per stand. Cavalry could work quite normally with 3 models per stand
for loose order, and 2 models for open order. Foot are variable, but for
ease of identification they should be strictly proportioned by type and
order. For example, if using 6mm Baccus, you might try basing 3 X 4 man
strips of close order late Republican legionary HI onto a single stand
(counting as 4 figures for game purposes), while the same legionaries in
loose order could be represented with 2 X 4 man strips (these counting as 3
figures for game purposes). Early Republican triarii might likewise have 2 X
4 man strips per 20mm X 10mm 'under strength' stand to quickly identify them
(counting as 3 figures for game purposes). Gallic LMI might be based 3 X 3
on each stand using the same proportions (counting as 3 figures for game
purposes), while Cretan LI skirmishers might be 4-6 single models scattered
randomly over a single stand (counting as 2 figures for game purposes). If
desired, detachable Commanders might have smaller circular or oval 'single
figure' bases with 1-2 mounted models, or 3-4 foot models. These latter
should however have no effect on the battle as figures, apart from their
command and inspiration bonuses to attached units etc. Identifiable 'command
stands' (those including fully integrated Commanders) could be replaced by
normal stands of their type when they are killed.
Casualties get removed strictly by the full stand. There are (commanders
excepted) no single figures at 6mm, so you must either mark down a unit's
casualties on a roster, or else experiment with non intrusive/ aesthetically
pleasing casualty counters that can stack up next to the unit until a whole
stand has been eliminated. One idea is to use small pebbles as unit casualty
counters, which do not look so out of place on a battlefield. You might also
subtract counters from the morale value or combat figure total of the unit
in question, in order to reflect its weakening status more incrementally.
It is important to accept that the guidelines above are (and can only be) an
improvisation, and in order to properly accommodate the smaller scales into
CH it would most likely be necessary for Phil to bring out a FULLY MODIFIED
set of the rules, using the stand as the basic building block of play rather
than the figure (the bright side is that the two versions of the same rules
could be marketed simultaneously; for example like The Chaosium's 'Call of
Cthulhu' role playing game, which is available in both the 'D20' and 'BRP'
system formats).
It is 7:00 am, on the Kalends of March the two biggest kids on the block are about to duke it out.
SMALL SCALES WITH CLASSICAL HACK
BASIC CONCEPTS
ADAPTING THE RULES
MODELS PER STAND
HACKING ON?
LMW Works | Main Page | Top of Page | Old Glory Figure 10m | Tastes Great
Date Created: 03/28/2005 A.D.
Up Dated: 05/07/2005 A.D.