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Classical Hack: Second Edition

Classical Hack: Second Edition

Classical Hack Ancient Warfare: 600 B.C. to 600 A.D., Second Edition is a historical game system for use with miniature figures in the ancient period. The book itself is 42 pages in length being published in a single volume measuring 8-1/2 inches by 11 inches and is profusely illustrated with diagrams and charts. In addition to this the Second Edition also boasts having an index which in itself is unique. “Alexander Crossing the Granicus River”, as painted by Peter Connolly, F.A.S., graces the cover of Classical Hack and is shown here.

Classical Hack was originaly a multiple volume set written and designed by Philip J. Viverito, Ed Backer, and Richard Kohlbacher. However, it has been completely reworked by Philip J. Viverito in this new edition. Today the game is demonstrated at all the major east coast conventions, many west coast conventions and others in eastern Canada by Philip J. Viverito and is sponsored by LMW Works Publishing.

There are many interesting and historically correct interpretations, from our view of history and gaming, that other rules have failed to make for translating history into gaming realities. Classical Hack Second Edition, has many built-in game mechanics that recreate historical results without losing any of the fun of gaming with miniatures. These interpretations are realized in each special section contained in the rules. Besides the regular inclusions such as melee, shooting, movement and morale players will find “Special Add-on Tactics”, “Army Lists” sections. Many “newbies” find this extremely helpful for getting into Ancient gaming. Generally speaking Classical Hack does more than any other ancient rule systems that have come before it and have not done since. Classical Hack may in the future be equaled but it will never be surpassed for its ease of play or historical accuracy.

Compare the Difference

Below are two legions deployed-scale of 1:100. On the left the legion is in loose order. On the right the legion is deployed in close order. Notice the frontage of both. From a distance an observer would think he is seeing a larger force than it really was.

Classical Hack is demonstrated at all of the major eastern United States, California and southern Canadian gaming conventions. The system is fast play and easy to learn, in fact so much so that at the 9 conventions where it is demonstrated most players are easily playing without assistance by turn three! Except for the optional unit markers there is no required records keeping which really keeps things moving as demonstrations show.

The reason for this is that Classical Hack is historical interpretation combined with a simple fast play D-10 system. Figuring casualties is nothing more than finding a unit’s basic Melee Value, adding all applicable melee modifiers to the basic Melee Factor. This factor is then modified by a random dice roll based on a D-10 die roll. The resulting casualties are found by referencing the final factors and figures on the Casualty Calculation Matrix Chart. Whole casualty figures being removed accordingly. The Classical Hack site has sections under development that will explain the various nuances of the system. Classical Hack can be an excellent tool for teachers and parents seeking an interesting way to actively develop every student’s problem solving skills, reading comprehension, math skills and the practical application of statistics. For older and experienced and inexperienced gamers, Classical Hack can be a refreshing historical approach to gaming in one the most exciting periods in history.

Classical Hack approaches historical gaming in a non-tournament way. Does this mean tournament play is no good? No! It simply means that there are many ways to game and we just feel more comfortable outside tournament gaming. Our system offers the historical gamer a new approach based not on army lists but on historical army organization in relation to real tactics. Not being tournament driven players never have to worry about endless rules changes and up dates. However we do encourage players to modify the rules to suit their historical understanding. For gamers there are no direct sales. We have Distributors for that. However for Members of the Classical Hack Yahoo Group we do offer a discount on our Classical Hack Products for being members.

You may find up dates to special tactics, you will never find rules changes. Future editions may clarify the rules but they will seldom if ever change the rules. Classical Hack is now supplemented with scenario books and period rule books; Classical Hack Scenarios: Rome, Classical Hack Scenarios: Macedonia, Holy Hack Hacking By The Book: Biblical Warfare, Second Edition, Homeric Hack Warfare In The Age Of Heroes, Hack in the Dark: Warfare in the Dark Ages 250 A.D. to 1000 A.D. and Knight Hack Medieval Warfare 1000 to 1400. For a complete list of our entire product line which includes U.S. and European distributors check this link Product Line.